แสดงบทความที่มีป้ายกำกับ Paintball แสดงบทความทั้งหมด
แสดงบทความที่มีป้ายกำกับ Paintball แสดงบทความทั้งหมด

วันพุธที่ 12 กันยายน พ.ศ. 2555

Spotting Scopes, Red Dots, Rifle Scopes, Binoculars for Paintball

Spotting Scopes, Red Dots, Rifle Scopes, Binoculars for Paintball Video Clips. Duration : 9.07 Mins.


This video shares some tips on choosing Spotting Scopes, Red Dots, Rifle Scopes, Binoculars, etc. You need to make sure you are selecting optics with the correct EYE RELIEF so that it actually works once you put your mask on. Enjoy!

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วันศุกร์ที่ 31 สิงหาคม พ.ศ. 2555

How to Build a Cheap Paintball Sniper Rifle

While it may be easier to buy a designed paintball sniper rifle, it may be economy to build your own. Once you have basics of the gun and then attach some accessories, you can have the rewarding palpate of construction your very own convention paintball sniper rifle. The marker, a sniper barrel, and a long range scope make up the basic necessities. Some upgrades can be added such as a bi pod, a hopper or magazine to hold the ammo, and even some camouflage.

The first and most crucial part of the gun is the mark (the actual gun itself). As long as your selection is a dependable, upgradeable, and within your allocation then it will work. Once this selection is made, or if you are modifying your current gun, then add a compatible barrel. Barrels can be everywhere from 14" to over 22". I like staying in the middle around 18". A long range scope should be next. Just get one that fits your mark and is comfortable to you. Now you are approximately done. Well you can be thoroughly done as your gun is now usable after you add the air to propel the paintballs but upgrades can be both aesthetically pleasing but very beneficial to the sniper.

Rifle Scope

The first things to add that help with the look and are functional to the paintball sniper are a bi pod and a buttstock. The bi pod helps with aiming and in keeping the weapon steady for long periods of time. A magazine is regularly included with your mark but you can carry extras or attach a hopper. The extra mags can be used to carry additional ammo but a hopper can keep from doing that by keeping as many as 200 paintballs. A red dot scope can also come in very handy if you find yourself in some close quarters combat. If the scenario complies or if you just want to then you can also get some type of camouflage. The possibilities are endless and can be customized by you. Just remember that those upgrades cost and will increase your total price.

While construction your own paintball sniper gun can be a tiny more work and a tiny more time inspiring than buying a box put together by someone it can be a lot economy and more satisfying in the end. Not only will you know the weapon better, you can get exactly what you want and nothing you don't, plus keep the price down.

How to Build a Cheap Paintball Sniper Rifle

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วันพุธที่ 23 พฤษภาคม พ.ศ. 2555

Paintball Game Field Positions - Which Position is Best For You?

To the untrained eye, a paintball match looks like a random bunch of players running around, hiding behind assorted items as cover, shooting at one another, with no real plan in mind. While it may look chaotic, the players are unmistakably fulfilling exact roles and positions within their teams and have very exact goals in mind. Thus, each position has unique responsibilities that are coordinated with his teammates, finally that fall within an allinclusive strategy. This description will help you gain a best comprehension of the assorted positions on a paintball team, the linked responsibilities and the best-suited equipment and paintball gun for each position.

The Backman
Since paintball requires an nasty and defensive strategy, the backman's (sometimes also called the "back player") job is to supply a protective front for the team's flag and players who are advancing additional into the battle field. As you might imagine, this is a valuable role and requires a Lot of shooting. Either it is cover fire for his team members or fire toward inherent enemy team members to make their coming more difficult, the backman will use a lot of paint in a short whole of time. Thus, one of the most valuable things for this player to do is have the right ticket and know how to use it. The backman needs to be able to fire lots of shots swiftly and accurately, and be able to reload rapidly and with puny develop notice. Requiring lots of firepower means two prominent things: lots of ammo and lots of air supply. If the backman runs out of Either one, the game is approximately unmistakably lost. The backman will need a way to carry this extra equipment without impeding his potential to shoot swiftly and accurately and move as needed. The backman also needs to be man competent in the allinclusive team strategy and be able to make good solid decisions. For this reason, the team captain often plays this role on the team.

Rifle Scope

The Frontman
The Frontman, also known as the 'Pointman' is a very high profile position; he's in the front with the most activity and has the most aggressive spot on the field. He makes all the perilous moves at the front of the field, like bunkering and attacking the enemy flag. As soon as the game starts, the frontman usually moves as far as he can off the break; he spends the most time at the enemy's end of the field. The frontman's primary job is to move up the field, dart from bunker to bunker and position himself to accomplish the team objective. He must be fast to run and retort to any fire, as he is closer to the enemy than any of the other players. In most situations, the frontman is supported by a position called 'the lockman' who covers him with fird and takes over his position in case he gets hit.

Unfortunately, because of his position on the field and the perilous nearnessy to the enemy, the frontman is usually one of the first players to get hit. He should be backed up by any of his teammates... The lockman, sniper and even the backman. The frontman should also be an experienced player, a natural team leader; man who can predict the moves of the opposition before they happen and make last second decisions about changes of his position or the enemy. The best frontmen are thrill seekers who take the most chances and aren't afraid of getting hit - because they will be where the most paintballs are flying around. The frontman will cover a lot of ground on the field and do the most running, so he should be well conditioned for this. His paintball ticket should be ultra light, smaller and easy to wield inspecting how much diving, rolling and sprinting this player will do. The frontman fires the least whole of paint and uses the smallest air tank.

Another name for the Frontman position is the 'Tape Runner'. In Capture The Flag type games, the tape runner/Frontman is the player that will unmistakably 'capture' the flag. This player is also often called on to bunker someone, or even to reduce himself for the good of the team. As the tape runner, it is wise to get as far up the field as inherent right out of the gates, accumulate a bunker and find a key vantage point to shoot down the opposition. This will give the mid players an established spot to take over so the frontman can move on - closer to the opposing team's backman and flag!

The Floater
The floater (also sometimes called the "roamer") doesn't unmistakably have a beginning spot on the team. As his name suggests, his role is to roam around the battlefield providing withhold to his teammates and taking over in case one of them is hit. For this reason, the floater should have some caress playing all the assorted positions as he may be improbable to do so at any moment. He needs to be fast, like the frontman, but more flexible in his potential to play offense And defense. Mentally, this position is tough because there are lots of options the floater may have to deal with during the game.

Just like the position itself, the floater's ticket needs to be well equipped for most situations. It wouldn't make sense for this position to have a sniper rifle or a small pistol-style marker. Instead, the floater needs to be highly adaptable in both his strategy, his position and his shooting abilities.

The Mid Player
The Mid Player controls the field in in the middle of the Frontman and the Backman. He must be a skilled player though, because he is the first one called on to take the place of any downed position. Basically, the mid player is the fill-in man. Because of this, he will move up and down the field throughout the game; so he must be well conditioned for constant running, sliding behind bunkers and shooting constantly. If the backman or frontman/tape runner is eliminated, the mid player will take over their positions. The mid player is also called the 'Insert' player, the 'Rover' or withhold players.

Another key role of the mid player is he is the information center of the team, relaying codes and commands to the front and back players. It is also the responsibility of the mid player to safe and supply cover for the frontman. inspecting this, it's smart for the mid player to carry a lot of paintballs. His paintball gun should be smaller and lighter than the backman's so he can move swiftly with it, any way not so small it's range may be limited, effecting his potential to take over the backman's position if necessary. Some mid players use remote lines on their paintball guns, allowing them to carry their air tank on their back. This frees up their marker, manufacture it lighter and easier to move with.

The Sniper
The Sniper position is often the Backman's job but sometimes there is a designated sniper position. His job is to pick off key players from the opposing team and supply cover fire for the other teammates in front of him accomplishing the mission. Sometimes the sniper will stay in the back field as long as they have the best vantage point to make the most precise shots. Having the best view of the field is a key element in the sniper's game plan, so the sniper position should move accordingly to keep seeing more advantageous spots to shoot from - remember, your targets are all the time on the move too!

The best gear for a sniper is obviously some type of sniper paintball gun - something with a longer than median barrel (16-18"+) and maybe even some type of optics/scope or sight to hone in on exact targets better. Settle on how considerable your scope should be based on the size of field you're playing on. Scenario games may have much larger fields and more considerable optics may help for longer shots or to seek out the opposition from farther away. Speedball fields are much shorter and a less considerable sight (like a Red Dot) would work fine if you even need whatever at all. Precision shots is what the sniper is all about, but remember their other job is also to supply cover fire for the mid and front players - so they should carry adequate paintballs to be able to do this. The sniper doesn't move quite as much as the other players, so carrying around more ammo is not as much of a problem.

Whatever position you think you want to play, try it. It is unmistakably a good idea to play all the positions on the field, even though you may not have the exact equipment needed to do so to the fullest potential. You'll still get an idea of how the position works, the mindset needed to ensue in that role and the thrill-level linked with the position. As with any other sport, the key to success is right on Practice. As you try a new role, try it more than once. Try to come to be comfortable with the role and feel it out before intelligent on to the next one.

Paintball Game Field Positions - Which Position is Best For You?

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วันจันทร์ที่ 16 เมษายน พ.ศ. 2555

Constructing a Paintball Rifle Sniper Style - The Big 3 Mistakes

It happened again on Sunday. I went out for a lovely camouflaged romp through the paintball fields and there they were. Wannabees. You know? "Want to Be's". Wannabe paintball snipers. They mean well. They actually do. But they're walking around with camo that doesn't blend in and markers that would be more considerable to a cheap operation flick. I'm totally cool with the whole milsim label business. It's awesome. But, most of those markers are not ideally considerable to paintball sniper. Here are three mistakes I see citizen manufacture when they try to originate a paintball rifle, sniper style.

Hopper Too Big

Rifle Scope

Hoppers are the bane of my existence. If I didn't have to play with it, I wouldn't. (I know, magazine fed markers are out there and believe me, my eyeballs are on them.) That being said, as a tactical paintball sniper, you should not need a hopper larger than 50 rounds. 100 rounds at the max. When spellbinding a target, think along the lines of using 2-3 balls per target, realistically. I routinely squeeze off two rounds when I get the drop on person just because of the uncertainty of a paintballs notoriously inconsistent flight. And you must get in the mindset of avoiding long, drawn out, paint-wasting engagements. Leave that to your wingman or the other members of your team. You're a sniper. Act like it. By the way, I recently added a 50 round cyclone hopper for my A5 and I love it.

Barrel Too Long

Longer is not better! In fact, the first 8" of the barrel is used to get the paintball up to speed. After that, barrel length is only to keep the paintball right a bit longer. In my experience, a 12" to 14" barrel is the absolute max you should be using. Beyond that, you'll be losing velocity, propellant and maneuverability. In fact, in future articles, I'm going to be discussing how to play as a sniper with pistols or 6" barrels.

Scope Too Low

This applies to players with a "one-shot, one-kill" mentality only. As a note, I don't play with a scope. And there are a lot of guys who will give you the gears about whether a scope even works or not. Piss on 'em. Of course it works. Try it at the convention range. But, where I see guys manufacture the mistake, is mounting their scope directly on the receiver of their marker, right on the dovetail or picatinny rail. With a stock coming right off the back of the marker, you'll observation speedily that if you try to look through that scope with your mask on, you can't get your cheek low adequate to see through the scope. Three solutions. One, get rid of the stock.. You'll lose stability and cool factor but you'll be able to use your sights. Two, raise the scope on a mounted rail. Two inches should be plenty. Three, use an offset rail that mounts your scope to the inside of your receiver and hopper, closer to your eye. Personally, I'd be more likely to lose the scope altogether. It looks sick, but roughly speaking, I think it gets in the way of the paintball sniper effectiveness.

Smaller hopper, shorter barrel and, if you have to use it, raise the scope. You'll lighten up and enhance mobility, both critical assets for tactical paintball snipers.

Constructing a Paintball Rifle Sniper Style - The Big 3 Mistakes

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วันพฤหัสบดีที่ 29 มีนาคม พ.ศ. 2555

Scenario Paintball Gaming - As Real As It Gets

While players simulate forces combat missions, scenario paintball games are generally longer and played on a much larger playing field as compared to speedball. A big factor that makes this form of paintball so exciting is the fact that the gear and guns are so similar to actual combat equipment. Much equipment, like forces fatigues and gun attachments such as scopes and sights are taken from real life applications.

Before turning to a paintball outfitter to equip yourself with expensive gear, it would be wise to check out a game or two. Maybe even find a woodsball player who wouldn't mind your shadowing them during a game. Observing first hand how missions are carried out, what kind of gear is used and how the players interact will help you decide if you want to spend in scenario paintball.

Rifle Scope

Not all positions on the scenario paintball field may motion to you. Keep in mind that the kind of paintball gun you use can also help dictate the exact role you play and vice-versa. Paintball markers used in scenario paintball intimately seem actual firearms such as Ak47's, sub-machine guns, M4 carbines and sniper rifles.

This can greatly add to the thrill of the game. Some scenario games simulate definite epic conflicts and famous wars such as Vietnam or Desert Storm. Many players use markers and gear designed to look exactly like those used in the actual conflicts, greatly adding to the reality of the experience.

A indispensable factor in woodsball is the capability to make yourself hard to spot straight through the institution of stealth and proper use of camouflage. In order to avoid being taken out too soon, you must blend in well with your background. It's prominent to pick your attire carefully, paying attention to the environment you'll be playing in.

Scenario play also offers exciting positions to try; distinct from speedball. The light rifleman is a role most like a regular army infantryman; this player uses basic tactics and a paintball marker for mostly medium- to long-range firing. These players must carry a lot of ammunition as they are relied upon to furnish most of the cover fire for their teammates in more forward positions.

Another fun role to play is the medium rifleman; this player is indispensable in replacing players who have been hit. The medium rifleman should be well-versed in handling any of the other roles on the field should he be called to fill in. Just as that player needs to be flexible, their gear must also be flexible adequate to deal with both close-range activity as well as sniping. Needless to say, the medium rifleman also needs to be an excellent marksman.

In order to help their teammates improve without heavy losses, the heavy rifleman provides prominent cover fire to force their opponents to keep down and forestall them from returning much fire. To do this well requires the use of a large and fast paintball gun with plentifulness of ammunition and Co2. This player will carry the heaviest and most number of paintball equipment.

Snipers not only furnish supporting fire but also use their secret position to eliminate key opposition players. To do this successfully, snipers want a high degree of stealth and the best camo or ghillie suit to keep them secret from probing eyes. They also need a specialized sniper paintball gun beneficial for mid- to long-range shots with greatest precision accuracy. This type of marker should have an 18"+ barrel topped with a long range sniper scope.

Finally and arguably the most prominent role in woodsball is the Field Commander who takes in the "big picture" and acts accordingly. This player needs to have the most taste and knowledge of all the roles being played in order to most effectively direct the movements of the others on his team. Although Field Commanders tend to direct matters from the backfield, they must be mobile adequate to facilitate communications among all the teammates.

It's easy to see why so many citizen are turning to scenario paintball. Playing is not only fun and exhilarating, but even outfitting yourself with the gear and guns you'll need can be a fun experience. Immerse yourself in a safe but realistic combat taste with scenario paintball. For the most fun, pick the position on the field that matches your paintball gear and style of activity the best.

Scenario Paintball Gaming - As Real As It Gets

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วันพุธที่ 29 กุมภาพันธ์ พ.ศ. 2555

Have The Best Paintball Accessories

Are you an avid player of paintball game? Then, you should have wide ideas and knowledge on the rules and course how the game is being played, the tool you are using and the fun and intriguing strategies of planning to win the game. You should also have a broad mind on the usage and customization of your distinct paraphernalia by using paintball accessories that can help improve your gears. Anyone who is curious in this game can develop that thought.

When you play the game, uniform is one of the eye-catching objects in the tournament. In this manner, you will de facto identify your opponents from your group mates. Dress with your vests and harness and you will look good, fashionable and safe with it.

Rifle Scope

Helmet and goggles are one of the security gears you should use when you play. It protects your eyes and head from danger. There are varied colors, styles and develop you can choose from. When you purchase, it is smart to eye every part of it.

Your paintball gun and rifles is one of the needed materials in the game. For your group to win the game, this material is being used to shoot the enemy. All the time ensure that the gun you are holding performs well and not defective. Check the specification before the game starts. To make it more interesting, you can upgrade it using the paintball accessories. Add binoculars and scopes to see the target nearly. Lasers, lights and sights are a good supplement to your gun. Those who wish to improve the precision of their guns, they can simply replace the barrel with improved models. Adding laser to it can detect if you will hit your target directly. It is some of the good supplement to modify and beautify your gun. It will stand out from your opponent and even from your group.

When buying, read any magazines and understand carefully. Try to test the paintball gun and try to attach varied accessories if it executes well. Weigh your preference with awareness before you make any choices. If you have few ideas, you can ask person who have deep understanding about paintball guns. Moreover, you can also consult to person you know who possesses a gun you like on what they think is best and jot down their suggestion. You can browse sites that are offering huge resource of learning about the gun you are bearing in mind.

Have The Best Paintball Accessories

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